Phase Magic
Phase Magic

Phase Magic

There are five fundamental methods by which change happens. These methods are represented by the five transformation phases: Wood, Fire, Earth, Metal, and Water.
Phase Magic
Phase Magic
allows a caster to force a tangible target to transform by accelerating or decelerating the method of change through one phase.

Phase Summaries

Wood Phase

Wood
Wood
increase connection
Misc abilities: Mending broken bones and objects, dissolving glue and support structures.
Behavior: Reaching or reinforcing. Networking.
Modulating: Increase or decrease activity (
Fire
Fire
) by creating paths for interaction
Excess: Breaks up pressure (
Earth
Earth
) by creating cracks
Windborne:
Sylvaran
Sylvaran
, commonly seen in
Tornado Sanctum
Tornado Sanctum
and
Lake Sanctum
Lake Sanctum

Fire Phase

Fire
Fire
increases rate of change
Misc abilities: Melting metal. Cauterizing wounds. Boiling water. Increase natural healing speed. Waking people up.
Behavior: Bursting or nourishing. Activity.
Modulating: Increase or decrease pressure (
Earth
Earth
) by bouncing about
Excess: Destroys boundaries (
Metal
Metal
) by bursting through
Windborne:
Emberai
Emberai
, only found in
Abyss Sanctum
Abyss Sanctum

Earth Phase

Earth
Earth
increases persistence
Misc abilities: ceramic skin, earthquakes, mass control
Behavior: Overwhelming or maintaining. Pressuring.
Modulating: Increase or decrease boundaries (
Metal
Metal
) by creating the force for boundaries
Excess: Destroys flow (
Water
Water
) by pressing against movement
Windborne:
Durani
Durani
, primarily seen in
Thunder Sanctum
Thunder Sanctum
, but can also be found in
Blaze Sanctum
Blaze Sanctum
due to the force migration from
Wind Sanctum
Wind Sanctum
.

Metal Phase

Metal
Metal
increases boundaries
Misc abilities: melt boundaries, tough skin, cut adhesives
Behavior: Separating or corralling. Bounding.
Modulating: Increase or decrease flow (
Water
Water
) through bounded conduits
Excess: Destroys networking (
Wood
Wood
) by separating pathways
Windborne:
Ferralai
Ferralai
, commonly seen in the
Blaze Sanctum
Blaze Sanctum

Water Phase

Water
Water
increases mobility and plasticity
Misc abilities: fast skill acquisition, safe falling, stop bleeding, liquid fighting, reduce injuries, quench fire
Behavior: Modifying or carrying. Flow.
Modulating: Increase or decrease networking (
Wood
Wood
) by increasing pathways to interaction
Excess: Destroy activity (
Fire
Fire
) by spreading it apart
Windborne:
Ravari
Ravari
, commonly seen in the
Mountain Sanctum
Mountain Sanctum
and
Ground Sanctum
Ground Sanctum

Using Phase Magic

notion image
Magic of the Elemental Phases is not about wielding an elemental state, but transitioning a target using an elemental phase. Consider that the
Windborne
Windborne
is the embodiment of that phase and can be the medium through which that phase can be applied or withdrawn.
A state of an object is represented by trigrams, a recipe with trigram ingredients. Those ingredients are “baked” by the phases. This creates permanent alterations. The object does not revert back to the previous state.
Phase magic cannot target the intangible, like thoughts and emotions. However, they can affect the brain as an organ which will consequently impact thoughts and emotions.
A
Talisman
Talisman
is required in order for a
Windborne
Windborne
to have access to their magic. They need to be physically in contact with their talisman in order to invoke their magic. A caster’s magic strength depends upon 1) how long it took to create a
Talisman
Talisman
, 2) the power level of their
Starborne
Starborne
partner, and 3) their innate power level.
Magical use requires practicing it as a skill in order to wield it with precision. Not all
Windborne
Windborne
is able to cast every effect. Even while
Immortals
Immortals
, time is a limitation on a
Windborne
Windborne
’s skills, so they will tend to specialize. The younger have less abilities with less precision, while the older have more abilities with more precision. Quantity of abilities and precision are balanced by each individual.
Personal body mods become the default craft. One can train on themselves every day. They can test safely. They can iterate. That creates a culture of “self tuning” among
Windborne
Windborne
, like athletes who obsess over form. It also means most
Windborne
Windborne
magic looks subtle and bodily, not flashy.
Effects on other living beings is more rare. To get good at affecting someone else, one needs: consent, repetition, controlled conditions, and feedback. That basically forces a medical or dueling school environment. Specialists emerge.
Magic is often used in creating objects. Hobbies and jobs enhance repetition and skills.