Magic
Magic

Magic

Celestials
Celestials
infused
Magic
Magic
into this planet while exploring the nature of reality. It was shaped into two schools:
Trigram Magic
Trigram Magic
(the eight patterns reality can take), and
Phase Magic
Phase Magic
(the five ways those patterns can change). Together, they form a rule-based grammar that governs change across both axes.
A small number of humans were originally modified so they could wield magic, becoming the first
Immortals
Immortals
. Their magic is hereditary. Thousands of years have since passed; the first generation has died, but their magic lives on in their descendants.
At its core, magic allows a caster to change reality through will alone. And at the core of reality, everything is already in a state of change, even if that change is only decay and entropy.
Any entity, tangible or intangible, can be defined by a set of underlying patterns, its “ingredients”. There are eight fundamental ingredients, called the eight trigrams.
Trigram Magic
Trigram Magic
alters an entity by injecting more of an ingredient or draining some of it, shifting the target’s overall balance.
Patterns are always in motion. The “ingredients” are always “baking”. There are five fundamental methods with which ingredients can bake, called the five phases.
Phase Magic
Phase Magic
alters a tangible target by baking its ingredients in a specific phase’s manner.

Schools of Magic

The school of
Trigram Magic
Trigram Magic
enables access to
Ground
Ground
,
Thunder
Thunder
,
Mountain
Mountain
,
Blaze
Blaze
,
Abyss
Abyss
,
Lake
Lake
,
Wind
Wind
, and
Tornado
Tornado
magics.
The school of
Phase Magic
Phase Magic
enables access to
Wood
Wood
,
Fire
Fire
,
Earth
Earth
,
Metal
Metal
, and
Water
Water
magics.

Trigram Magic

Trigram Magic
Trigram Magic
There are eight fundamental ingredients a target can be composed of. These ingredients are represented by trigrams: Ground, Thunder, Mountain, Blaze, Abyss, Lake, Wind, and Tornado.
Trigram Magic
Trigram Magic
allows a caster to shift the balance of the target’s ingredients by injecting or draining one trigram’s influence.
The eight trigram magics that can be used to manipulate reality:
Ground
Ground
Thunder
Thunder
Mountain
Mountain
Blaze
Blaze
Abyss
Abyss
Lake
Lake
Wind
Wind
Tornado
Tornado

Phase Magic

Phase Magic
Phase Magic
There are five fundamental methods by which change happens. These methods are represented by the five transformation phases: Wood, Fire, Earth, Metal, and Water.
Phase Magic
Phase Magic
allows a caster to force a tangible target to transform by accelerating or decelerating the method of change through one phase.
The five phase magics that can be used to manipulate reality:
Wood
Wood
Fire
Fire
Earth
Earth
Metal
Metal
Water
Water

Magic Casters

The
Celestials
Celestials
altered a few humans so they could access magic. This alteration is also what makes them
Immortals
Immortals
.
Starborne
Starborne
are born with inherent access to one or two types of
Trigram Magic
Trigram Magic
.
Windborne
Windborne
are born with immortality and the ability to summon wings for flight. They can only access magic while in physical contact with a
Talisman
Talisman
they created. Once created, they can access the
Phase Magic
Phase Magic
they inherited from their parents, and the
Trigram Magic
Trigram Magic
of the
Starborne
Starborne
partner that was involved in creating the talisman.
The power of a caster’s magic from both innate capacity and developed skill. Power grows as specific skills are practiced, but baseline capacity varies between individuals.
Starborne
Starborne
who are currently
Sanctum Master
Sanctum Master
and their children will notice a significant boost in their power.
Access to magic is inherited through two slots, one from each parent. If both slots carry the same magic type, access to that type is stronger. If the slots differ, the caster can access both types, but each at a lower power level.
Starborne
Starborne
and
Windborne
Windborne
can procreate and produce a child with traits of both type of
Immortals
Immortals
.

Notable magics of the land

Talisman
Talisman
Magically empowered items. Most often used and worn by
Windborne
Windborne
in order to tap into their
Phase Magic
Phase Magic
power.
 
Sanctum Master
Sanctum Master
Empowered by the most pure and powerful manifestation of the magic of their respective
Sanctums
Sanctums
. Traditionally the absolute ruler of the territory.
 
Veilwalker
One who can slip through places like water. They can also observe and travel distances through reflections of liquids and mirrors.
 
Echowood Parchment
Twin parchments enchanted so that anything inked on one automatically appears on the other. Enables instant communication over distances.
 
Spirit Whisperer
Spirit Whisperer