Celestials infused Magic into this planet while exploring the nature of reality. It was shaped into two schools: Trigram Magic (the eight patterns reality can take), and Phase Magic (the five ways those patterns can change). Together, they form a rule-based grammar that governs change across both axes.
A small number of humans were originally modified so they could wield magic, becoming the first Immortals. Their magic is hereditary. Thousands of years have since passed; the first generation has died, but their magic lives on in their descendants.
At its core, magic allows a caster to change reality through will alone. And at the core of reality, everything is already in a state of change, even if that change is only decay and entropy.
Any entity, tangible or intangible, can be defined by a set of underlying patterns, its “ingredients”. There are eight fundamental ingredients, called the eight trigrams. Trigram Magic alters an entity by injecting more of an ingredient or draining some of it, shifting the target’s overall balance.
Patterns are always in motion. The “ingredients” are always “baking”. There are five fundamental methods with which ingredients can bake, called the five phases. Phase Magic alters a tangible target by baking its ingredients in a specific phase’s manner.
Schools of Magic
The school of Trigram Magic enables access to Ground, Thunder, Mountain, Blaze, Abyss, Lake, Wind, and Tornado magics.
Trigram Magic
Trigram MagicThere are eight fundamental ingredients a target can be composed of. These ingredients are represented by trigrams: Ground, Thunder, Mountain, Blaze, Abyss, Lake, Wind, and Tornado. Trigram Magic allows a caster to shift the balance of the target’s ingredients by injecting or draining one trigram’s influence.
The eight trigram magics that can be used to manipulate reality:
GroundThunderMountainBlazeAbyssLakeWindTornadoPhase Magic
Phase MagicThere are five fundamental methods by which change happens. These methods are represented by the five transformation phases: Wood, Fire, Earth, Metal, and Water. Phase Magic allows a caster to force a tangible target to transform by accelerating or decelerating the method of change through one phase.
The five phase magics that can be used to manipulate reality:
WoodFireEarthMetalWaterMagic Casters
The Celestials altered a few humans so they could access magic. This alteration is also what makes them Immortals.
Starborne are born with inherent access to one or two types of Trigram Magic.
Windborne are born with immortality and the ability to summon wings for flight. They can only access magic while in physical contact with a Talisman they created. Once created, they can access the Phase Magic they inherited from their parents, and the Trigram Magic of the Starborne partner that was involved in creating the talisman.
The power of a caster’s magic from both innate capacity and developed skill. Power grows as specific skills are practiced, but baseline capacity varies between individuals. Starborne who are currently Sanctum Master and their children will notice a significant boost in their power.
Access to magic is inherited through two slots, one from each parent. If both slots carry the same magic type, access to that type is stronger. If the slots differ, the caster can access both types, but each at a lower power level.
Notable magics of the land
TalismanMagically empowered items. Most often used and worn by Windborne in order to tap into their Phase Magic power.
Empowered by the most pure and powerful manifestation of the magic of their respective Sanctums. Traditionally the absolute ruler of the territory.
One who can slip through places like water. They can also observe and travel distances through reflections of liquids and mirrors.
Twin parchments enchanted so that anything inked on one automatically appears on the other. Enables instant communication over distances.
















