People

People

The planet evolved a dominant sentient being that looks and behaves much like how Earth
Humans
Humans
do. However, when the
Celestials
Celestials
came, they altered a select few humans, creating
Immortals
Immortals
whose bodies are alive with
Magic
Magic
. The
Starborne
Starborne
are infused with one or two types of
Trigram Magic
Trigram Magic
, while the
Windborne
Windborne
are infused with one or two types of
Phase Magic
Phase Magic
, and have the ability to summon wings. The Celestials’ work to imbue the land with magic also had a side effect of allowing non-biological
Spirits
Spirits
to enter and engage with the material realm.

Mortal Beings

Mortals
Mortals
A being whose body ages and decays with time. Has a healthy age range up to 75 years, but can reach up to 120 years with luck and good health. Heals slowly, susceptible to disease.

Humans

Humans
Humans
Mortals
Mortals
with relatively short lifespans who can die of age and disease, and do not heal from injuries as readily as
Immortals
Immortals
.

Immortal Beings

Immortals
Immortals
A being whose body is infused with
Magic
Magic
. This allows them to age to maturity, and then continue to age so slowly that their finite limit is unknown. They heal quickly, are immune to disease, and only seem to die from injuries incompatible with life.

Celestials

Celestials
Celestials
Immensely powerful beings. They made radical changes to the
Peninsula of Harmura
Peninsula of Harmura
and gave the world access to
Magic
Magic
. Their current whereabouts and level of involvement are unknown. Some believe they still watch and answer prayers, while others believe they left long ago to continue their experiments elsewhere.

Starborne

Starborne
Starborne
Immortals
Immortals
infused with one or two types of
Trigram Magic
Trigram Magic
. Their magic is innately available, allowing them to cast from an early age through their will alone.
They are immediately distinct from
Humans
Humans
by their eye color. Their magic creates brightly colored, crystalline irises, as well as hair and nail colors not found in humans.
Tradition states that only sixteen were originally created by the
Celestials
Celestials
, but their magic is hereditary and they have grown in number over the generations. They are most commonly found in
Harmura
Harmura
and
Shinra
Shinra
, but have also radiated outwards into the
Continental Mainland
Continental Mainland
.
Their magic pushes them towards certain instinctive behaviors, creating eight primary types of
Starborne
Starborne
that have access to just one
Trigram Magic
Trigram Magic
. Those who have access to two show blended instincts that reflect their hexagrammatic makeup.

Ground Starborne

Ground Starborne
Ground Starborne
Starborne
Starborne
blessed with
Ground
Ground
magic are referred to as
Ground Starborne
Ground Starborne
.
They build trust slowly through consistency, duty, and keeping promises. They prefer stability over intensity, and they show care by maintaining what already works.

Thunder Starborne

Thunder Starborne
Thunder Starborne
Starborne
Starborne
blessed with
Thunder
Thunder
magic are referred to as
Thunder Starborne
Thunder Starborne
.
They choose boldly, test each other openly, and commit fast when they trust the direction. They treat conflict as proof of strength, but they cannot stand hesitation or public betrayal.

Mountain Starborne

Mountain Starborne
Mountain Starborne
Starborne
Starborne
blessed with
Mountain
Mountain
magic are referred to as
Mountain Starborne
Mountain Starborne
.
They take everything in first, staying quiet while they watch and process. When they finally speak or act, it is firm and final, and their loyalty runs deep once someone is truly “n.”

Blaze Starborne

Blaze Starborne
Blaze Starborne
Starborne
Starborne
blessed with
Blaze
Blaze
magic are referred to as
Blaze Starborne
Blaze Starborne
.
They amplify each other’s emotions, spreading excitement, anger, and inspiration like wildfire. They crave intensity and visible transformation, moving fast in love, loyalty, and conflict.

Abyss Starborne

Abyss Starborne
Abyss Starborne
Starborne
Starborne
blessed with
Abyss
Abyss
magic are referred to as
Abyss Starborne
Abyss Starborne
.
They hold back at first, watching quietly and letting others reveal themselves before deciding what anything means. When they act, it is calm and inevitable, and their trust runs deep for the few who can handle silence and secrets.

Lake Starborne

Lake Starborne
Lake Starborne
Starborne
Starborne
blessed with
Lake
Lake
magic are referred to as
Lake Starborne
Lake Starborne
.
They build relationships through honest exchange, where care and belonging come with clear boundaries and real accountability. They prize safe closeness that invites vulnerability without letting confusion or charm excuse harm.

Wind Starborne

Wind Starborne
Wind Starborne
Starborne
Starborne
blessed with
Wind
Wind
magic are referred to as
Wind Starborne
Wind Starborne
.
They think in networks, bonding through connection, information flow, and steady influence rather than dramatic declarations. Love looks like weaving someone into routines and contacts, while conflict and accountability often show up as quiet loss of access and social pathways.

Tornado Starborne

Tornado Starborne
Tornado Starborne
Starborne
Starborne
blessed with
Tornado
Tornado
magic are referred to as
Tornado Starborne
Tornado Starborne
.
They bond through shared motion and stress, respecting those who can pivot fast without clinging. They thrive in volatility, treating mistakes as something to correct immediately and intimacy as the ability to adapt together.

Windborne

Windborne
Windborne
Immortals
Immortals
infused with one or two types of
Phase Magic
Phase Magic
. They inherit phase affinity, but their only innate ability is summoning wings for flight. In order to wield their phase magic, they must partner with a
Starborne
Starborne
and together create a . The
Windborne
Windborne
must be in physical contact with their talisman in order to cast.
When their wings are folded into the ,
Windborne
Windborne
are not immediately distinct from
Humans
Humans
. However, upon closer inspection, their eye color is slightly inhuman, and their hair carries an unnatural tint.
Tradition states that only sixty-four were originally created by the
Celestials
Celestials
, but since their magic is hereditary, they have grown in number over the generations. They are most commonly found in
Harmura
Harmura
and
Shinra
Shinra
, but have also radiated outwards into the
Continental Mainland
Continental Mainland
.
Their magic pushes them towards certain instinctive behaviors, creating five primary types of
Windborne
Windborne
that have access to just one
Phase Magic
Phase Magic
. Those who have access to two show blended instincts that reflect their magical makeup.

Sylvaran

Sylvaran
Sylvaran
Windborne
Windborne
that can access magic through a are referred to as
Sylvaran
Sylvaran
.
A culture that believes in networking that feeds activity. They are stimulated by flow, and vulnerable to boundaries. They aggressively undermine pressure.
Associated with the element and controlled by and . Inspired by the
Ravari
Ravari
; inspiring to the
Emberai
Emberai
; destructive to the
Durani
Durani
; and intimidated by the
Ferralai
Ferralai
.
Wing color: Green with azure accents
Talisman: Their is most commonly paired with
Tornado
Tornado
or
Lake
Lake

Emberai

Emberai
Emberai
Windborne
Windborne
that can access magic through a are referred to as
Emberai
Emberai
.
An active people that builds pressure. They are stimulated by networking, and vulnerable to free flow. They detest boundaries.
Associated with the element and controlled by the . Extremely rare for them to be found in another Sanctum. Inspired by the
Sylvaran
Sylvaran
; inspiring to
Durani
Durani
; destructive to
Ferralai
Ferralai
; and intimidated by the
Ravari
Ravari
.
Wing color: Dark crimson with orange accents.
Talisman: Their is almost exclusively paired with
Abyss
Abyss

Durani

Durani
Durani
Windborne
Windborne
that can access magic through a are referred to as
Durani
Durani
.
These people respond with pressure that feeds boundaries. They are stimulated by activity, and vulnerable to networking. They detest easy flow.
Associated with the element and controlled by the and formerly . Inspired by the
Emberai
Emberai
; inspiring to the
Ferralai
Ferralai
; destructive to
Ravari
Ravari
; and intimidated by
Sylvaran
Sylvaran
.
Wing color: Ochre with yellow accents
Talisman: Their is most commonly paired with
Thunder
Thunder
, with some having
Blaze
Blaze
, and a rare few having
Wind
Wind

Ferralai

Ferralai
Ferralai
Windborne
Windborne
that can access magic through a are referred to as
Ferralai
Ferralai
.
They define boundaries that increases flow. They are stimulated by pressure, and vulnerable to over activity. They detest networking.
Associated with the element and controlled by the . Inspired by the
Durani
Durani
; inspiring to
Ravari
Ravari
; destructive to
Sylvaran
Sylvaran
; and intimidated by the
Emberai
Emberai
.
Wing color: White
Talisman: Their is most commonly paired with
Blaze
Blaze

Ravari

Ravari
Ravari
Windborne
Windborne
that can access magic through a are referred to as
Ravari
Ravari
.
They answer problems by increasing flow that feeds networking. They are stimulated by boundaries, and vulnerable to pressure. They quench the overly active.
Associated with the element and controlled by the and . Inspired by the
Ferralai
Ferralai
; inspiring to the
Sylvaran
Sylvaran
; destructive to the
Emberai
Emberai
; and intimidated by the
Durani
Durani
.
Wing color: Black with blue accents
Talisman: Their is most commonly paired with
Ground
Ground
or
Mountain
Mountain

Spirits

Spirits
Spirits
An entity that did not evolve in the material realm and does not have biology like the planet’s flora or fauna. Spirits vary widely in appearance and in degrees of sentience.
They are representations of concepts, places, events, or things. Some are bound to a location, while others may freely roam. They can enter and leave the at will, allowing them to vanish from material existence. They are almost exclusively found in
Harmura
Harmura
.
Tradition states that the
Celestials
Celestials
opened a way for
Spirits
Spirits
to manifest in the material realm when they created the .

Spirit-Human Hybrids

Spirit-Human Hybrids
It is rare, but
Spirits
Spirits
can impregnate a human woman, with or without consent. The resulting child is a biological humanoid shaped by the spirit progenitor. All
Spirit-Human Hybrids
are unique, sexless, and infertile. They are almost exclusively found in
Harmura
Harmura
.
These spirit hybrids can enter and leave the at will, but it requires more concentration than it does for
Spirits
Spirits
. They have abilities that are outside the normal scope of
Trigram Magic
Trigram Magic
and
Phase Magic
Phase Magic
.

Spirit Symbionts

Spirit Symbionts
Some
Spirits
Spirits
can form a rare symbiotic or parasitic attachment to
Immortals
Immortals
. This relationship alters the immortal’s powers and can even introduce abilities that are outside the normal scope of
Trigram Magic
Trigram Magic
and
Phase Magic
Phase Magic
. These beings are almost exclusively found in
Harmura
Harmura
.