☳ Thunder Sanctum

Ruler:
Deryn
and in the future,
Brayl
This is a culture that values strength that shows. They respect scars, decisive choices, and people who stand up even when standing up is stupid. This is a place that builds fast, tests by force, and repairs what breaks without apology. The world responds to pressure. If you push, things change. If you wait, they do not.
Trigram Story: Push with reinforcing hold. Acts first, then braces. It reacts outwardly and then locks into its stance, strengthening momentum or resistance once it has committed.
Phase Affinity:
Wood
Windborne:
Durani
Color: Green


Location: East
Typography: TODO
Weather: TODO

Population

Starborne

TODO

Appearance

  • Eyes: TODO
  • Skin: TODO
  • Build: TODO
  • Hair: TODO
  • Hairstyle: TODO

Culture

  • Relationships: They test each other openly, choose boldly, and once they commit, they brace and defend with force. Conflict is not the enemy. Hesitation is.
  • Status Behavior: Decisive choices made publicly. Declaring allegiance, taking a stand, owning a decision. Physical presence. Strength, posture, readiness. Even nonfighters adopt “braced” body language. Risk-taking that works. Not reckless stupidity, but bold action that produces results. Trial scars, carved marks, or braided cords signifying completed ordeals. Weapons or tools carried openly as identity. Public boards of achievements: wins, repairs, builds completed.
  • Leadership: Must visibly initiate and then visibly hold. Clear, direct communication. Orders are simple and firm. Consistency after commitment. Once they declare a direction, they hold it.
  • Accountability: Wrongdoing is a challenge to the group’s strength. They confront quickly, impose clear consequences, and demand visible repair through action, not words. Redemption is possible, but only if the person can prove change under pressure without evasion.
  • Intimacy: Loves through impact and declaration. They test, commit, and defend fiercely, believing conflict proves strength rather than destroys it. What they cannot tolerate is hesitation or betrayal in public.

Windborne

A culture that believes in networking that feeds activity. They are stimulated by flow, and vulnerable to boundaries. They aggressively undermine pressure.
Associated with the
Wood
and controlled by
☰ Tornado Sanctum
and
☱ Lake Sanctum
. Have affinity for
Emberai
and
Ravari
. Clash with
Durani
and
Ferralai
.
Wing color: Green with azure accents
Talisman: Paired commonly with
☰ Tornado
or
☱ Lake
Roles: logistics, management, textiles, civil engineers, mentors, farmers, healthcare

Appearance

  • Ethnic similarity: Malay Archipelago (Island Southeast Asia: Indonesia, the Philippines, coastal Malaysia, and nearby island chains)
  • Eyes: Hazel-green base with an azure starburst
  • Skin: light warm beige through golden-brown to deep brown, most often with sun-warmed honey or olive-gold undertones
  • Build: lean and spring-strong, with long-limbed agility, a built core, and dexterous hands
  • Hair: deep brown, but in certain light it reads slightly olive-cool, like there is a hint of green in the shadow. Thick, dense straight-to-wavy hair with a soft bend that lifts and frizzes slightly in humid air

Culture

A culture that will link people, tasks, and information until resistance becomes coordination. They treat community like a living circuit. Their highest skill is making cooperation feel like choice. They do not hoard power, and instead distribute it. The fastest way to move a mountain is to move the people around it.
 
Core Sylvaran Culture
  • Relationship ethics: They track who is overloaded. They notice burnout early and redistribute tasks before someone collapses. That is them undermining pressure without needing to confront it directly. Their social ideal is that everyone feels like they chose the coordinated outcome. When they are ethical, this looks like skillful facilitation. When they are not, it looks like manipulation. Visible generosity with access. Sharing contacts, opportunities, and resources.
  • Status Signals: Having a wide, diverse network, not just a clique. Being able to introduce the right two people and spark a chain reaction. Knowing what is happening, who needs what, and what is changing. Teaching and mentorship. People who grow other people become revered.
  • Leadership Style: People respect the ones who can make the web move smoothly and make everyone else more effective without looking like a tyrant. Distributing tasks so no one collapses and nothing bottlenecks. If they distribute power, it has to feel equitable or they lose legitimacy. Calm facilitation under conflict. The person who can keep a room connected while it argues.
  • Accountability: Sylvaran treat wrongdoing as network damage. They respond by rapidly gathering information, restoring communication, and redesigning processes so the failure cannot recur. Accountability often takes the form of controlled access and supervised reintegration, with the risk that the hunger for reconnection can override the need for distance and safety.
  • Intimacy Boundaries: They build intimacy by building interdependence. A Sylvaran bond deepens when you are woven into routines: shared work, shared people, shared obligations.
 
Durani Thunder Culture
In Thunder territory, Durani become the stabilizers behind force. They turn raw aggression into doctrine, discipline, and chain of command. They respect Thunder’s clarity and find relief in its directness, yet they instinctively formalize it. They codify honor codes, standardize training, build logistical backbones, and insist that momentum have structure.
 

Humans

TODO

Economics

TODO