Wood

Increase connection
Windborne:
Sylvaran
, commonly seen in
☰ Tornado Sanctum
and
☱ Lake Sanctum
Behavior: Reaching or reinforcing. Networking.
Modulating: Increase or decrease activity (
Fire
) by creating paths for interaction
Excess: Breaks up pressure (
Earth
) by creating cracks
Misc abilities: Mending broken bones and objects, or dissolving glue and support structures.


Wood increases connection by doing these three things:
  • Coupling: makes two subsystems influence each other more strongly.
  • Propagation: makes signals or stress travel farther through a network.
  • Reinforcement: strengthens existing links or creates bridging links.

Offensive

Use against objects

Inject Wood/Connectivity:
  • Force two moving parts to couple so motion in one drags the other, like linking gears that should be independent.
Feed Fire/Activity:
  • Make sliding surfaces grab and heat, priming rapid change.
Withdraw Wood/Connectivity:
  • Connectivity materials lose “stickiness”, therefore glue-like material fails.
  • Reduce conduction pathways, preventing distribution of force and instead increase force on localized zones.
  • Mute vibrational connectivity, mute sound, stop echoes, distort tuning
Destroy Earth/Pressure:
  • Fracture load-bearing structures by creating branching cracks that prevent stable compression.
  • Turn packed earth, stone, or plaster into crumbling aggregate by forcing micro fissures that prevent persistence.

Use against a body

Inject Wood/Connectivity:
  • Overcouple muscle groups so antagonist muscles fire together. Their punch feels like moving through glue.
  • Couple sensory channels so touch cross-talk becomes itch, burn, pins-and-needles. That creates the “skin crawling” effect.
Feed Fire/Activity:
  • Increase nerve reactivity, and therefore pain.
  • Increase reflex propagation so involuntary flinches chain through the body, breaking stance.
Withdraw Wood/Connectivity:
  • Reduce effective neural conduction speed in peripheral networks, leading to delayed reactions and clumsy execution.
  • Decouple motor coordination: timing between muscle groups breaks, reaction time worsens, footwork becomes sloppy.
  • Reduce sensory coupling: numbness or “dead limb” feeling by isolating peripheral nerve signals.
Destroy Earth/Pressure:
  • Cause joints to feel unseated: ligaments lose the stable compression pattern that makes movement powerful.

Offensive power ups

Inject Wood/Connectivity:
  • Enhanced proprioceptive coupling: faster coordination, better balance, smoother chaining of movements.
  • Tighter muscle recruitment: more of the right fibers fire together, giving sharper technique.
  • Increased “sensory map resolution”: they feel more contact detail, which helps grappling.
Feed Fire/Activity: ???
Withdraw Wood/Connectivity:
  • Tactical dampening: reduce their own pain coupling so they can take hits without flinching.
Destroy Earth/Pressure: ???

Defensive

Support object defense

Inject Wood/Connectivity:
  • Reinforce joints and seams. Make a wall behave like a single unit instead of a pile of parts.
  • Create fiber-webbing. A net-like reinforcement layer that distributes impact.
Feed Fire/Activity: ???
Withdraw Wood/Connectivity:
  • Make an object resist cascading failure by decoupling sections. If one part breaks, the break does not spread.
Destroy Earth/Pressure: ???

Defensive power ups

Inject Wood/Connectivity:
  • Better integration. Reflexes chain cleanly. Guard and footwork sync.
  • Tougher connective tissue under strain.
Feed Fire/Activity: ???
Withdraw Wood/Connectivity:
  • Reduce nerve communication, therefore pain decreases
Destroy Earth/Pressure: ???

As a tool

Support objects

Inject Wood/Connectivity:
  • Make edges “sticky” to connect things. Repair broken objects, or assemble parts in creative ways.
Feed Fire/Activity:
  • Make fuel easier to consume, flare/increase flames.
Withdraw Wood/Connectivity:
  • Clean disassembly. Take apart traps, locks, mechanisms without breaking pieces by decoupling joints.
  • Silence. Decouple resonant paths so machines run quietly.
  • Insulation. Reduce transfer between layers.
Destroy Earth/Pressure:
  • Debris making. Turn packed soil to loose material for digging.
  • Anti-settlement. Stop foundations from locking by preventing persistent compaction.

Support a body

Inject Wood/Connectivity:
  • Increase neuron pathways, therefore making it easier to draw creative connections.
  • Heightened sensory coupling can feel euphoric or overwhelming.
  • Increased interoception and fine motor coordination.
Feed Fire/Activity: ???
Withdraw Wood/Connectivity:
  • Calm the body by reducing startle chaining, which indirectly reduces panic
Destroy Earth/Pressure:
  • Reduce swelling

Healing

Inject Wood/Connectivity:
  • Knit bone and tendon by strengthening bridging tissue and aligning growth along correct stress lines.
  • Reconnect damaged nerve pathways in the periphery, improving sensation and motor control over time.
  • Reduce scar dysfunction by reweaving fascia into functional alignment.
Feed Fire/Activity:
  • Increase natural healing speed by making the repairs occur faster
Withdraw Wood/Connectivity:
  • Pain suppression by reducing sensory propagation.
  • Preventing chronic pain loops by decoupling miswired pathways.
Destroy Earth/Pressure:
  • Reduce swelling and compartment pressure

Economic advantages

Builders. They can assemble objects and structures with intrinsic fusion of seams. Joints can be more malleable despite their strength, making them have resilience in earthquakes and storms.
Menders. Reassemble pieces that have fractured or are beginning to strain. Good for preservation to counteract the deterioration of age.
Superior textiles with reinforced fibers. Ropes and cloth are stronger, tear-resistant, and more light weight.
Quality control. Attuned to the connection of pieces and can find weak points.
Plant grafting. This is second nature drastically reducing failure rates.
Healthcare. Knit fractures and heal tendons and ligaments. Restore nerve connection. Mute pain. Heal chronic pain.