Earth

Increases persistence
Windborne:
Durani
, primarily seen in
☳ Thunder Sanctum
, but can also be found elsewhere.
Behavior: Overwhelming or maintaining. Pressuring.
Modulating: Increase or decrease boundaries (
Metal
) by creating the force for boundaries
Excess: Destroys flow (
Water
) by pressing against movement
Misc abilities: TODO


Offensive

Use against objects

Inject Earth/Pressure:
  • Make material have more internal pressure, gain stiffness.
  • Warp multi-layer materials by increasing internal pressure of one of the layers. Make mortar compress so bricks fall out.
  • Enhance resonance/vibrations to become more destructive
  • Foundation sabotage. Make the ground under an object settle unevenly, causing buildings to crack, towers to lean, and machinery get misaligned.
Feed Metal/Boundaries:
  • Propagate fault lines. Fractures cause breakage, as if ice froze in a crack.
Withdraw Earth/Pressure:
  • Make material have less internal pressure, lose stiffness or sag under their own weight.
  • Deform after impact. Permanently dent or cumple.
Destroy Water/Flow:
  • Choke flow.
  • Block lubrication.
  • Prevent wicking, capillary flow.
  • Increase decomposition due to water stagnation.

Use against a body

Inject Earth/Pressure:
  • Obscure vision through eye pressure
  • Raise blood pressure, pounding pulse, headache, nosebleeds
  • Breaths shallow through increased thoracic wall persistence and resist expansion
  • Raise internal lung pressure.
  • Raise skull pressure, cause headaches, confusion, seizure
  • Stiffen joints and lose range
Feed Metal/Boundaries:
  • Thicken capillaries, deaden fingers and toes, skin goes cold
  • Snap ligaments. Connective tissue loses its glue as boundaries increase and snap from strain.
Withdraw Earth/Pressure:
  • Reduce blood pressure, cause dizziness, nausea, and fainting
  • Muscles lose compression, causing stance to wobble and punches be less forceful.
Destroy Water/Flow:
  • Block blood flow. Carotid restriction can cause blackouts and death
  • Lymph choking, causing swelling and painful stiffness
  • Block air exchange to lungs.

Offensive power ups

Inject Earth/Pressure:
  • Bones handle compression better. Knuckles don’t break in punches. Personally support larger weights.
Feed Metal/Boundaries:
  • More endurance through more efficient muscle usage by enforcing boundaries between muscle groups without wasted co-contraction.
Withdraw Earth/Pressure:
  • Muscles move and reposition faster.
Destroy Water/Flow: ???

Defensive

Support defensive objects

Inject Earth/Pressure:
  • Strengthen materials to be stiffer
Feed Metal/Boundaries: ???
Withdraw Earth/Pressure:
  • Controlled crumpling. Make an object deform upon impact to prevent catastrophic failure.
Destroy Water/Flow:
  • Block fluid seepage so water, smoke, nor corrosives can penetrate.

Defensive power ups

Inject Earth/Pressure:
  • Anchored stances, difficult to knock down or throw
Feed Metal/Boundaries:
  • Strong skin. Cut resistant.
  • Pain compartmentalization. Pain will not radiate and effect other areas of the body.
Withdraw Earth/Pressure:
  • Diffuse impacts so damage isn’t localized.
Destroy Water/Flow:
  • Stop bleeding.

As a tool

Support objects

Inject Earth/Pressure:
  • Increase compaction and settling. Loose soil turns dense, gravel locks, sand packs, mortar sets faster
  • Create gemstones/diamonds (rare)
  • Weighting and anchoring. Make light structures behave heavy for transport or storms, then release.
Feed Metal/Boundaries:
  • Make material have tighter internal hold. Harder metal. Harder wood.
Withdraw Earth/Pressure:
  • Loosen soil for agriculture and digging.
  • Prevent cracking during drying for clay, plaster, pain, and mortar. Withdraw Earth so shrink stresses don’t set into fractures.
  • Reduce stiffness to bend materials.
Destroy Water/Flow:
  • Make porous materials hold their saturation longer.
  • Waterproofing

Support a body

Inject Earth/Pressure:
  • Posture support. Easier to sit and stand longer without fatigue.
  • Resist repetitive motion damage to joints.
  • Stronger compression strength, lift heavy objects
Feed Metal/Boundaries: ??
Withdraw Earth/Pressure:
  • Make it easier to breath during stress and exertion
Destroy Water/Flow: ??

Healing

Inject Earth/Pressure:
  • Increase blood pressure
Feed Metal/Boundaries:
  • Strengthen clotting
  • Local anesthesia by isolating nerve conduction
  • Keep planes of tissue separated during surgery
Withdraw Earth/Pressure:
  • Reduce dangerous pressure. Relieve compartment pressure in crushed limbs.
Destroy Water/Flow:
  • Stop bleeding, stabilize internal bleeding
  • Prevent poison spreading from a injection site
  • Reduce swelling from lymph flow

Economic advantages

Construction and civil engineering. Foundation stabilization and land preparation. Retaining walls. Bridges. Correct shifting foundations after the fact. Taller and wider structures. Land reclamation, compress marsh.
Mining. Find ore seams. Tunnel safety. Create gems or purify gems. Stone grading, understand which blocks are best.
Materials. Superior ceramics and compressed composites. Superior metals after being worked. Precision casting. Superior bricks.
Emergency medics. Stabilize victims for transport.
Storage and preservation. Food, archives, vaults.