Metal

Increases boundaries
Windborne:
Ferralai
, commonly seen in the
☲ Blaze Sanctum
Behavior: Separating or corralling. Bounding.
Modulating: Increase or decrease flow (
Water
) through bounded conduits
Excess: Destroys networking (
Wood
) by separating pathways
Misc abilities: TODO


Offensive

Use against objects

Inject Metal/Boundaries:
  • Transform hairline cracks into fault lines that slice through
Feed Water/Flow:
  • Control the flow direction of fluids
  • Create pathways that direct moisture into materials that should stay dry, causing swelling, warps, or rot.
Withdraw Metal/Boundaries:
  • Edges deform because a sharp boundary cannot persist
  • Increase slippage and sliding
Destroy Wood/Networking:
  • Separate object seams that use “glue”-like adhesives.
  • Delamination. Laminated wood, armor, and composite materials peel apart.
  • Break fiber coherence so the network frays or tears

Use against a body

Inject Metal/Boundaries: ???
Feed Water/Flow:
  • Control blood flow away from hands, feet, eyes, etc
Withdraw Metal/Boundaries:
  • Reduce skin friction to make it difficult to hold things, slide in shoes
  • Capillaries leak causing bruising and internal bleeding
Destroy Wood/Networking:
  • Cut connective tissues, like ligaments and tendons. Join failure.
  • Cause unbalance from disrupting peripheral sensory networking. Touch and balance can’t integrate.

Offensive power ups

Inject Metal/Boundaries:
  • Increase skin friction so holds do not slip
Feed Water/Flow:
  • Improved oxygenation in lungs
  • Reduce strain by flushing metabolites from muscles for faster recovery
Withdraw Metal/Boundaries: ???
Destroy Wood/Networking: ???

Defensive

Support object defense

Inject Metal/Boundaries:
  • Tougher materials for tougher shields and armor
Feed Water/Flow: ???
Withdraw Metal/Boundaries:
  • Make materials less brittle, more forgiving
Destroy Wood/Networking: ???

Defensive power ups

Inject Metal/Boundaries:
  • Tougher skin, cut and tear resistant
Feed Water/Flow: ???
Withdraw Metal/Boundaries:
  • Reduce skin friction so holds slip
Destroy Wood/Networking:
  • Isolate pain to prevent a localized injury from radiating

As a tool

Support objects

Inject Metal/Boundaries:
  • Precise gears
  • Sharper edges that hold longer
Feed Water/Flow:
  • Maximize lubrication so it is directed exactly where needed
  • Filtration and purification systems
  • Flow control during transfer so fluids can be moved without waste or contamination
Withdraw Metal/Boundaries: ???
Destroy Wood/Networking:
  • Prevent rot spreading

Support a body

Inject Metal/Boundaries:
  • Prevent blisters from friction, like long walks and manual labor
  • Sensory clarity. Interpret sensory signals more precisely.
Feed Water/Flow: ???
Withdraw Metal/Boundaries: ???
Destroy Wood/Networking: ???

Healing

Inject Metal/Boundaries:
  • Keep surgery cuts clean
Feed Water/Flow:
  • Redirect blood flow
Withdraw Metal/Boundaries: ???
Destroy Wood/Networking: ???

Economic advantages

Machinists. Precision gears.
Apothecaries and alchemists. Precise grinding, sieving, and partitioning of ingredients. Stable capsules and containers. Clean room practices minimizing contamination.
Filtration and purification. Water and air filters. Salt, alcohol, and chemical purification.
Sword and knife making. Super sharp and keep their edges.
Armor construction. Stronger materials.