The blaze that forces change, admired for their emotional honesty but feared for their volatility
Associated with the Fire Phase and controlled by the ☵ Water Sanctum
Wing color: Dark crimson with orange accents.
Roles: Warriors, interrogators, tacticians, spiritual leaders, actors
Culture
They were never delicate. Their fire was grit, not grandeur.
Based on Greek Hephaestian
Core Identity: Fire as endurance, forge, and transformation through labor
Cultural Traits: Pain rituals, metalwork, scarification, blunt honor systems, strength through hardship
Visuals: Bronze or charcoal-toned armor, calloused hands, soot-stained prayer beads, functional adornments like clan rings or trial bands
Names: Damion, Theron, Brontes, Eryx—hammer-heavy, mythic-sounding
Caste system: Based on one's affinity to the Fire Phase. They are tested at 5 years old and transferred to their caste to be trained. This causes ritual breaking of families. This is a common occurrence because Emberkin tend to abuse and rape the lowest class and create strong children who are removed from their mothers.
Lives in the region of the ☵ Water Sanctum called Scaldmere.
Naming Schemes
A settlement is called a “Hearthhold”. An abandoned settlement is called a “Coldhold’.
The leader of a Hearthhold is called its “Flamekeeper” and given the honorific “High Ember”. The elite of a Hearthhold are given the honorific “Emberkin”.