Trigrammatic Magic

The eight trigrams embody forces of nature and spirit creating
Trigrammatic Magic
.
Starborne
are born connected to this magic to varying degrees.
Windborne
can get limited access to this magic from a
Talisman
crafted with a Starborne.


Using Magic

Trigrammatic Magic
is applied using the caster’s
Elemental Phases
affinity (the Windborne’s type or Starborne’s lower trigram of their hexagrammic personality).
Trigrammatic Magic
can apply to an object or mind. An “object” is any material thing, including living bodies. A “mind” is the non-physical attributes of a living being, their thoughts and emotions. All magic can target an object. Only some magic can target the mind. See trigrams for details.

Magic on Objects

An object is composed of a recipe of trigrams. A caster can inject more of a trigram into the object’s ingredients, or drain a trigram from the ingredients.
When injecting a trigram, a caster can pull from their own personal reservoir, or drain from one object to inject into another. Casters have different reservoirs, with Masters having the most. Reservoirs are refilled through time at differing speeds depending upon the caster.
Trigram energy drained from an object must go somewhere. This can be absorbed into the caster’s reservoir. There are costs if a reservoir overflows. It can also be extracted and released into the environment, or used to inject into something else.
Infusing an object with a trigram can be computed from its hexagram. The infusing trigram on top of the base trigrammatic attribute. Use the 2+2+2 method to create the story of change.

Magic on Minds

A mind is composed of aspects associated with each trigram. Magic affecting the mind operates on a single aspect at a time.
A trigram can be overlayed upon a specific trigrammatic aspect of the target’s mind. See trigrams for details on which can be applied to what aspects by whom. In general: trigram holders cannot effect the mind; emergers can plant seeds to grow over time; settlers have the most mental access; pressers can push aspects of themselves.
A mind has an instinctive shield layer based upon the
Starborne
lower trigram, or
Windborne
phase affinity. See trigram for shield behavior. See
Elemental Phases
for phase shields.
Humans do not have instinctive shields, but can train to develop them.

Trigrams

Tornado

☰ Tornado
imposes separation through sustained force. It will separate and command.
Identity: Pressing actor
Phase Affinity:
Metal Phase
(corral or separate)
Trigram Story: Push then separate persistently. Acts with force and continues applying pressure to drive separation.

Ground

☷ Ground
absorbs force and redistributes it. Maintains continuity. Preserve and anchor.
Identity: Holding observer
Phase Affinity:
Earth Phase
(maintain or overwhelm)
Trigram Story: Absorb with maintaining hold. Absorbs pressure and preserves existing continuity. It stabilizes what already exists and resists displacement by reinforcing structure.

Thunder

☳ Thunder
activates then reinforces its position. React and harden.
Identity: Holding actor
Phase Affinity:
Wood Phase
(stabilize or reach)
Trigram Story: Push with reinforcing hold. Acts first, then braces. It reacts outwardly and then locks into its stance, strengthening momentum or resistance once it has committed.

Wind

☴ Wind
understands current conditions then applies steady pressure to reach toward something to change it.
Identity: Pressing observer
Phase Affinity:
Wood Phase
(stabilize or reach)
Trigram Story: Absorb then reach persistently. Take in what is present then apply continuous pressure to change something.

Abyss

☵ Abyss
drives things toward depth-seeking flow. It reduces rigidity, smooths gradients (heat, pressure, tension), and turns structure into motion.
Identity: Settling observer
Phase Affinity:
Water Phase
(carry or modify)
Trigram Story: Absorb then settle carrying. Receives force and guides it downward into depth.

Blaze

☲ Blaze
initiates change then sustains outward engagement, escalating into change.
Identity: Emerging actor
Phase Affinity:
Fire Phase
(nourish or burst)
Trigram Story: Push then emerge in a burst. Engages outwardly and then expands rapidly. Commitment plus pursuit.

Mountain

☶ Mountain
consolidates and builds structure in a concentrated, decisive presence that resists counter-movement. Rise and dominate space through massed emergence.
Identity: Emerging observer
Phase Affinity:
Earth Phase
(maintain or overwhelm)
Trigram Story: Absorb then emerge overwhelmingly. Takes in information or force, then rises in response. It consolidates what it has absorbed and expresses it as decisive presence or structural dominance.

Lake

☱ Lake
is an exchange operator. It can extract from one target, mirror the effect, and apply to another target.
Identity: Settling actor
Phase Affinity:
Metal Phase
(corral or separate)
Trigram Story: Push then settle corralling. Acts then leaves boundaries. Partitions energy and reseats it into defined limits.

Reading Lines

Trigrams (3-lines) and hexagrams (6-lines) are composed of states of Yin or Yang. It is the story of the change in time. They are read from the bottom up, with the last line representing the current state and the second to last line representing the immediately preceding state. The comparison of two states is a behavior.

Theory

First there was the Great Oneness who separated a part of itself to create another (tzimtzum). This action automatically created 3: The Actor, the Receiver, and the Past Self.
In a single snapshot, one can be in one of two states:
  • Yin: Receiver, absorber, puller, observer, yielder
  • Yang: Actor, pusher, repeller, sender
They can be applied to each other to create digrams. These can now express a behavior as the movement from one state to another.
Digrams
Yin
Yang
Yin
YinYin. Holding.
YinYang. Emerging.
Yang
YangYin. Settling
YangYang. Pressing.
Yin and Yang can be applied to these digrams yet again to express an original state before the behavior. These are the trigrams.
Trigrams
YinYin Holding
YinYang Emerging
YangYin Settling
YangYang Pressing
Yin Receiver
YinYinYin Holding receiver. Ground.
YinYinYang Emerging receiver. Mountain.
YinYangYin Settling receiver. Abyss.
YinYangYang Pressing receiver. Wind.
Yang Actor
YangYinYin Holding actor. Thunder.
YangYinYang Emerging actor. Blaze.
YangYangYin Settling actor. Lake.
YangYangYang Pressing actor. Tornado.
The trigrams tell a story of what one is doing in relation to what prior state. The story can be read from its lines as 1+[2,3]
The hexagrams also tell a story of change. Their story can be read from its lines as [1,2]+[3,4]+[5,6]
It is most handy to interpret the story backwards, as in emphasize the current state and deemphasize/imply the earlier states. Therefore, all hexagrams with Abyss or Lake on top are currently in a state of settling.
The
Elemental Phases
come into play to say in what fashion a behavior is being done. There are 5 different ways to express what a single trigram is doing.

Modifications from Historical Theory

Names

Fire, Earth, and Water were renamed to
☲ Blaze
,
☷ Ground
, and
☵ Abyss
in order to be a distinct difference from the
Elemental Phases
also named
Fire Phase
,
Earth Phase
, and
Water Phase
.
Heaven was renamed to
☰ Tornado
in order to remove cultural assumptions. Sky is an obvious alternative, but I don’t feel it accurately represents the YangYangYang aspect.

Interpretation

Those familiar with the Bagua and I Ching may be scratching their heads at some of the differences. I took the original developmental theory and applied a repeatable computation. This caused some deviation from traditional theory because tradition had incorporated culture, appearance analysis, and divine inspiration.